Type
|
What is it?
|
What effect can it have?
|
Example
|
Diegetic
Sound
|
Sound that is visible on screen and present in the action of the film
|
Creates a more normal and realistic effect where people can follow
what’s going on easier.
|
Two people having a conversation facing each other in a 2 shot.
|
Non-Diegetic
Sound
|
Sound which is not seen or visible in the action of the film but has
been added in the editing process
|
Adds a more of a dramatic impact, such as eliciting a mysterious,
tense atmosphere
|
Sound effects being added for impact, mood music, narrators
commentary to inform others
|
On-screen
Sound
|
The person speaking in the scene is seen talking
|
More realistic sense of feel and we feel more connected to them as we
can see their facial expressions and body language, clearly showing how they
feel
|
A conversation between two people on the phone and we see the person
talking and responding to them
|
Off
screen Sound
|
We can hear the actor talk but we cannot see them
|
This creates some dramatic impact because we can hear them talk but
can’t see their face adding a sense of curiosity.
|
The person is in the other room talking but we cannot see them
|
Sound
Bridge
|
Sound from one scene will continue into or over the next scene.The
actual scene may change but the sound may still be present from previous
scene
|
This can introduce us to characters if we hear them talk at the
beginning but cannot see them. It also makes scenes flow and make us follow
along easily, otherwise sound would appear interrupted and appear unnatural
|
If two people are talking on the phone and we see on screen person 1
reacting while person 2 is still talking. Although we cant see them we can
hear them
|
Foley
track
|
This is added to the sound editing process. It is sound being related
to peoples movements
|
This can make scenes more captivating and draws us even more. They
can be effective to build tension or make scene more realistic
|
For example a banging sound after someone is knocking on the door or
footsteps
|
Parallel
Sound (synchronous)
|
Sound we hear matches what we actually see, for example a happy scene
and melodic, upbeat sound in background
|
This makes scene more realistic and makes audience experience a
particular atmosphere such as sadness if music is on a low, depressing key
|
For example in a comedy where uprising and uplifting sound is used to
make someone feel happier and convey the comedic atmosphere
|
Contrapuntal
Sound
(asynchronous)
|
Sound we hear does not match what we actually see on screen
|
Contrapuntal sound can create many effects such as humor, satire and
even a sense of hope to the situation
|
For example we see a depressing scene but happy music is being played
|
Tuesday, October 23, 2012
Sound Introduction
Labels:
pre-production,
progress,
research,
Sound
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment